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	<title>The Website and Blog of Joshua R. Kagan &#187; video games</title>
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		<itunes:author>The Website and Blog of Joshua R. Kagan</itunes:author>
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		<title>The Singularity Law Podcast Episode 8: Virus</title>
		<link>http://joshkagan.com/2008/12/07/the-singularity-law-podcast-episode-8-virus/</link>
		<comments>http://joshkagan.com/2008/12/07/the-singularity-law-podcast-episode-8-virus/#comments</comments>
		<pubDate>Mon, 08 Dec 2008 03:20:26 +0000</pubDate>
		<dc:creator>Joshua Kagan</dc:creator>
				<category><![CDATA[The Singularity Law Podcast]]></category>
		<category><![CDATA[AOL]]></category>
		<category><![CDATA[Copyright in the Digital Age]]></category>
		<category><![CDATA[DMCA]]></category>
		<category><![CDATA[eBay]]></category>
		<category><![CDATA[entrapment]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Myspace]]></category>
		<category><![CDATA[Secondary Liability Online]]></category>
		<category><![CDATA[Section 230]]></category>
		<category><![CDATA[Trademarks and Brands]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://joshkagan.com/blog/?p=220</guid>
		<description><![CDATA[&#8220;Video game law&#8221; emerges as a specialty. Facebook and eBay test the limits of Section 230. Forum selection clauses become more important in Internet legal documents. Myspace tries to turn piracy into profit with a new technology. A man claims that an emoticon turned him into a pedophile against his will. Hear Professor Michael Scott [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=292592548"><img class="alignright size-full wp-image-170" title="Screenshot of The Singularity Law Podcast" src="http://joshkagan.com/blog/wp-content/uploads/2008/10/slp_screenshot.jpg" alt="Screenshot of The Singularity Law Podcast playing on an iPod touch. Click to subscribe for free on iTunes!" width="150" height="274" /></a>&#8220;Video game law&#8221; emerges as a specialty. Facebook and eBay test the limits of Section 230. Forum selection clauses become more important in Internet legal documents. Myspace tries to turn piracy into profit with a new technology. A man claims that an emoticon turned him into a pedophile against his will. Hear Professor Michael Scott and Attorney Josh Kagan tackle these issues and more on this episode of The Singularity Law Podcast!</p>
<p>Click the play button below to listen, or <a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=292592548">click here to subscribe to us on iTunes</a>!</p>
<p><a href="http://singularitylaw.com/podpress_trac/web/219/0/slp_ep008.mp3">Click here to download this week&#8217;s show.</a></p>
<p>Here are the show notes for this week&#8217;s episode:</p>
<p><strong>Shownotes for The Singularity Law Podcast: Episode 8 for December 8, 2008</strong></p>
<p><em>Our Panel for Today:</em></p>
<ul>
<li>Prof. Michael Scott of <a href="http://www.singularitylaw.com">The Singularity Law Blog</a></li>
<li>Josh Kagan of <a href="http://joshkagan.com/blog/">The Josh Kagan Blog</a></li>
</ul>
<p><em>Video Game Law as a Hot New Practice Area: Hype or Reality?</em></p>
<ul>
<li>Wall Street Journal: <a href="http://blogs.wsj.com/law/2008/12/03/video-game-law-the-niche-legal-practice-du-jour/">Video-Game Law: The Niche Legal Practice Du Jour</a></li>
<li>LA Times: <a href="http://www.latimes.com/technology/la-fi-gamelaw3-2008dec03,0,3598702.story">These Lawyers Got (Video) Game</a></li>
<li>Michael Scott&#8217;s blog: <a href="http://singularitylaw.com/technology-law/211">Videogame Law: New Legal Specialty or Marketing Hype?</a></li>
</ul>
<p><em>The Limits of Section 230 Immunity, Part 1: Malware</em></p>
<ul>
<li><a href="http://www.law.cornell.edu/uscode/html/uscode47/usc_sec_47_00000230----000-.html">47 U.S.C. §230</a></li>
<li>Venkat Balasubramani&#8217;s SPAM NOTES blog: <a href="http://spamnotes.com/2008/12/05/could-facebook-be-liable-for-spreading-the-koobface-virus-2.aspx">Could Facebook Be Liable for Spreading the Koobface Virus?</a></li>
<li><em><a href="http://legal.web.aol.com/decisions/dldefam/greenorder.pdf">Green v. AOL</a></em></li>
</ul>
<p><em>The Limits of Section 230 Immunity, Part 2: Trademarks</em></p>
<ul>
<li>Alleyinsider: <a href="http://www.alleyinsider.com/2008/12/amazon-google-ebay-shouldnt-have-to-hunt-for-trademark-infringers-ebay">Amazon, Google: eBay Shouldn&#8217;t Have To Hunt For Trademark Infringers</a></li>
<li>EFF: <a href="http://www.eff.org/press/archives/2008/12/03">Jewelry Company Quest to Expand Trademark Law Could Quash Internet Commerce</a></li>
</ul>
<p><em><strong>Practice Pointer:</strong> The Continued Importance of Forum Selection Clauses</em></p>
<ul>
<li>&#8220;Internet Cases&#8221; blog: <a href="http://blog.internetcases.com/2008/11/24/court-enforces-forum-selection-clause-in-web-hosting-agreement/">Court enforces forum selection clause in web hosting agreement</a></li>
<li><a href="http://www.lclark.edu/faculty/loren/objects/carnivalcedit.pdf"><em>Carnival Cruise Lines, Inc. v. Shute</em>, 499 U.S. 585 (1991)</a></li>
</ul>
<p><em>Turning Piracy Into Profit: The Myspace Experiment and Other DMCA Issues</em></p>
<ul>
<li>Reuters: <a href="http://www.reuters.com/article/internetNews/idUSTRE4A20P520081103">MySpace, MTV Test Piracy-Profit Plan</a></li>
<li>Michael Scott&#8217;s blog: <a href="http://singularitylaw.com/copyright-law/priming-the-pump-copyright-style">Priming the Pump &#8211; Copyright Style</a></li>
</ul>
<p><em><strong>Final Thoughts:</strong> Entrapment by Emoticon</em></p>
<ul>
<li>Wall Street Journal: <a href="http://blogs.wsj.com/law/2008/12/04/emoticons-on-trial-at-the-nebraska-supreme-court/">Emoticons on Trial at the Nebraska Supreme Court</a></li>
</ul>
<p><em>This recording is an informational resource only. It is not designed to offer legal advice</em></p>



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<br/><br/>]]></content:encoded>
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		</item>
		<item>
		<title>The Singularity Law Podcast Episode 6: Happy Birthday, DMCA!</title>
		<link>http://joshkagan.com/2008/11/04/the-singularity-law-podcast-episode-6-happy-birthday-dmca/</link>
		<comments>http://joshkagan.com/2008/11/04/the-singularity-law-podcast-episode-6-happy-birthday-dmca/#comments</comments>
		<pubDate>Wed, 05 Nov 2008 03:28:28 +0000</pubDate>
		<dc:creator>Joshua Kagan</dc:creator>
				<category><![CDATA[The Singularity Law Podcast]]></category>
		<category><![CDATA[copyleft]]></category>
		<category><![CDATA[Creative Commons]]></category>
		<category><![CDATA[DMCA]]></category>
		<category><![CDATA[GFDL]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Google Book Search]]></category>
		<category><![CDATA[GPL]]></category>
		<category><![CDATA[video game violence]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://joshkagan.com/blog/?p=191</guid>
		<description><![CDATA[The DMCA celebrates its tenth birthday; are we better off than we were ten years ago? Who is the real winner in the Google Book Search settlement? Can California&#8217;s legislature control violent video games? Michael and Josh tackle these questions and more on this week’s edition of The Singularity Law Podcast!
Click the play button below [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=292592548"><img class="alignright size-full wp-image-170" title="Screenshot of The Singularity Law Podcast" src="http://joshkagan.com/blog/wp-content/uploads/2008/10/slp_screenshot.jpg" alt="Screenshot of The Singularity Law Podcast playing on an iPod touch. Click to subscribe for free on iTunes!" width="150" height="274" /></a>The DMCA celebrates its tenth birthday; are we better off than we were ten years ago? Who is the real winner in the Google Book Search settlement? Can California&#8217;s legislature control violent video games? Michael and Josh tackle these questions and more on this week’s edition of The Singularity Law Podcast!</p>
<p>Click the play button below to listen, or <a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=292592548">click here to subscribe to us on iTunes</a>!</p>
<p><a href="http://singularitylaw.com/podpress_trac/web/178/0/slp_ep006.mp3">Click here to download this week&#8217;s show.</a></p>
<p>Here are the show notes for this week&#8217;s episode:</p>
<p><strong>Shownotes for The Singularity Law Podcast: Episode 6 for November 4, 2008</strong></p>
<p><em>Our Panel for Today:</em></p>
<ul>
<li>Prof. Michael Scott of <a href="http://www.singularitylaw.com">The Singularity Law Blog</a></li>
<li>Josh Kagan of <a href="http://joshkagan.com/blog/">The Josh Kagan Blog</a></li>
</ul>
<p><em>DMCA&#8217;s 10th Anniversary: Where Do We Go From Here?</em></p>
<ul>
<li>EFF: <a href="http://www.eff.org/wp/unintended-consequences-ten-years-under-dmca">&#8220;Unintended Consequences: Ten Years Under the DMCA&#8221;</a></li>
</ul>
<p><em>The Google Book Search Settlement</em></p>
<ul>
<li>Michael Scott: <a href="http://singularitylaw.com/technology-law/internet-e-commerce-law/google-stares-down-book-industry-publishers-blink-google-book-search-wins">&#8220;Google Stares Down Book Industry: Publishers Blink, Google Book Search Wins&#8221;</a></li>
<li>EFF: <a href="http://www.eff.org/deeplinks/2008/10/google-books-settlement-readers-guide">&#8220;Google Book Search Settlement: A Reader&#8217;s Guide&#8221;</a></li>
<li>EFF: <a href="http://www.eff.org/deeplinks/2008/10/google-reaches-settlement-authors-over-google-book">&#8220;Google Reaches Settlement With Authors and Publishers Over Google Book Search&#8221;</a></li>
<li>Google Watch (eWeek): <a href="http://googlewatch.eweek.com/content/association_of_american_publishers/google_gets_great_deal_in_book_search_settlement.html">&#8220;Google Gets Great Deal in Book Search Settlement&#8221;</a></li>
<li>Authors Guild: <a href="http://authorsguild.org/advocacy/articles/member-alert-google.html">&#8220;$125 Million Settlement in Authors Guild v. Google&#8221;</a></li>
<li><a href="http://www.authorsguild.org/advocacy/articles/settlement-resources.attachment/settlement/Settlement%20Agreement.pdf">Text of Settlement Agreement</a></li>
<li><a href="http://www.authorsguild.org/advocacy/articles/settlement-resources.attachment/notice-of-class/Notice-of-Class.pdf">Class Notice</a></li>
</ul>
<p><em>Regulating Violent Video Games</em></p>
<ul>
<li>Josh Kagan: <a href="http://joshkagan.com/blog/2008/11/01/violent-video-games/">&#8220;Violent Video Games Go (Back) to Court&#8221;</a></li>
</ul>
<p><em>Final Thoughts</em></p>
<ul>
<li> <a href="http://www.swlaw.edu/summeritlaw">Southwestern&#8217;s Summer Abroad Program on International Information Technology Law in London</a></li>
<li>Lawrence Lessig: <a href="http://lessig.org/blog/2008/11/enormously_important_news_from.html">&#8220;Enormously Important News from the Free Software Foundation&#8221;</a></li>
</ul>



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		<item>
		<title>Violent Video Games Go (Back) To Court</title>
		<link>http://joshkagan.com/2008/11/01/violent-video-games/</link>
		<comments>http://joshkagan.com/2008/11/01/violent-video-games/#comments</comments>
		<pubDate>Sat, 01 Nov 2008 07:54:12 +0000</pubDate>
		<dc:creator>Joshua Kagan</dc:creator>
				<category><![CDATA[Free Speech Online]]></category>
		<category><![CDATA[Public Policy]]></category>
		<category><![CDATA[California Assembly Bill 1179]]></category>
		<category><![CDATA[California Civil Code § 1746]]></category>
		<category><![CDATA[video game violence]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://joshkagan.com/blog/?p=177</guid>
		<description><![CDATA[California Civil Code § 1746,1 a law enacted in 2005, criminalized the sale or rental of certain violent video games to minors. The law didn&#8217;t last long. A federal court declared it unconstitutional last year2 and it wasn&#8217;t hard to see why.
As a content-based regulation, § 1746 requires a strict scrutiny analysis,3 which means that such a [...]]]></description>
			<content:encoded><![CDATA[<p>California Civil Code § 1746,<sup>1</sup> a law enacted in 2005, criminalized the sale or rental of certain violent video games to minors. The law didn&#8217;t last long. A federal court declared it unconstitutional last year<sup>2</sup> and it wasn&#8217;t hard to see why.</p>
<p>As a content-based regulation, § 1746 requires a strict scrutiny analysis,<sup>3</sup> which means that such a law is only constitutional when the state (1) has a compelling interest and (2) the law uses the least restrictive means to further that interest. The State argued that it had a compelling interest in preventing minors from accessing violent games and presented a study that purported to link violent behavior with violent games. The Court didn&#8217;t buy the State&#8217;s argument, finding that the plaintiffs raised serious questions about whether there is a causal connection between access to such games and harm to children. In the end, the plaintiffs were awarded an injunction against enforcement of the statute. Fast-forward to October 2008, and § 1746 has reared its ugly head again in the form of an appeal by Governor Schwarzenegger.</p>
<p>The video game industry is no stranger to controversy over game content. In 1994 it established a self-regulatory organization called the Entertainment Software Rating Board (ESRB) that applies ratings to all video games and sets certain advertising guidelines that publishers agree to. Its ratings mimic the ones used by the motion picture industry, with distinct categories for age groups like &#8220;Everyone,&#8221; &#8220;Teen,&#8221; and &#8220;Mature 17+.&#8221; Like the film rating system, the ESRB&#8217;s ratings are technically voluntary, but that doesn&#8217;t mean they&#8217;re without consequences. For example, Wal-Mart will only stock ESRB-rated games and won&#8217;t sell any games that carry an &#8220;Adults Only 18+&#8221; rating. Wal-Mart is currently the U.S.&#8217;s biggest reseller of games, so that means an AO rating is a kiss of death for most titles. A few months ago when I was working for a game publisher making a game based on the SAW movies, this was a significant concern. Ratings have real effects on the way publishers do business.</p>
<p>For what it&#8217;s worth, I don&#8217;t disagree that some games can be harmful to children. <em>Grand Theft Auto IV</em>, <em>Soldier of Fortune: Payback</em>, <em>Brothers in Arms: Hell&#8217;s Highway</em>, and many other games contain content that isn&#8217;t suitable for children. But so do at least as many Hollywood movies and popular TV shows. The industry recognizes this, which is why self-regulating programs like the ESRB have developed to keep violent games out of children&#8217;s hands while ensuring that games are still widely available. But more importantly, it&#8217;s not the state government&#8217;s place to restrict the sale of content that qualifies as speech. As courts have already found in other states that tried similar legislation including Arizona, Illinois, Louisiana, Massachusetts, and Oklahoma, this kind of law can&#8217;t survive a First Amendment attack on its face.</p>
<p>Next Wednesday when the appeal comes before the Ninth Circuit, I suspect the Court will agree. There isn&#8217;t really any uncertainty there. The real question here is whether lawmakers in Sacramento and other state legislatures will get the message as well.</p>



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<br/><br/><ol class="footnotes"><li id="footnote_0_177" class="footnote">Formerly known as California Assembly Bill 1179.</li><li id="footnote_1_177" class="footnote"><em>Video Software Dealers Ass&#8217;n v. Schwarzenegger,</em> 2007 WL 2261546 (N.D. Cal. Aug. 6, 2007).</li><li id="footnote_2_177" class="footnote"><em>R. A. V. v. City of St. Paul</em>, 505 U.S. 377 (1992).</li></ol>]]></content:encoded>
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		<title>The Singularity Law Podcast Episode 4: The Elephant in the Room</title>
		<link>http://joshkagan.com/2008/10/19/the-singularity-law-podcast-episode-4/</link>
		<comments>http://joshkagan.com/2008/10/19/the-singularity-law-podcast-episode-4/#comments</comments>
		<pubDate>Mon, 20 Oct 2008 03:58:09 +0000</pubDate>
		<dc:creator>Joshua Kagan</dc:creator>
				<category><![CDATA[The Singularity Law Podcast]]></category>
		<category><![CDATA[anonymity]]></category>
		<category><![CDATA[digital libraries]]></category>
		<category><![CDATA[DMCA takedown]]></category>
		<category><![CDATA[domain names]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[Election 2008]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Google Book Search]]></category>
		<category><![CDATA[Trademarks and Brands]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://joshkagan.com/blog/?p=149</guid>
		<description><![CDATA[Will DRM be the final nail in the coffin of PC gaming? How anonymous can the Internet be? Why won&#8217;t YouTube grant a full legal review of all DMCA takedown requests on election campaign videos? Will trademark owners be forced to monitor domain name registrations? Can libraries go digital? Can a record label infringe its [...]]]></description>
			<content:encoded><![CDATA[<p>Will DRM be the final nail in the coffin of PC gaming? How anonymous can the Internet be? Why won&#8217;t YouTube grant a full legal review of all DMCA takedown requests on election campaign videos? Will trademark owners be forced to monitor domain name registrations? Can libraries go digital? Can a record label infringe its own copyright? Michael and Josh tackle these questions and more on this week&#8217;s edition of The Singularity Law Podcast.</p>
<p>Click the play button below to listen, or <a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=292592548">click here to subscribe to us on iTunes</a>!</p>
<p><a href="http://JoshKagan.com/audio/slp_ep004.mp3">Click here to download this week&#8217;s show.</a></p>
<p>Here are the show notes for this week&#8217;s episode:</p>
<p><strong>Shownotes for The Singularity Law Podcast: Episode 4 for October 19, 2008</strong></p>
<p><em>Our Panel for Today:</em></p>
<ul>
<li>Josh Kagan, author of <a href="http://joshkagan.com/blog/">The Josh Kagan Blog</a></li>
<li>Prof. Michael Scott of <a href="http://www.singularitylaw.com">The Singularity Law Blog</a>
</ul>
<p><em>DRM and Activation in Video Games</em></p>
<ul>
<li>EA&#8217;s CEO <a href="http://www.gamasutra.com/php-bin/news_index.php?story=20655">speaks to Gamasutra</a> about DRM.</li>
<li>Ars Technica: <a href="http://arstechnica.com/news.ars/post/20081015-eas-drm-ceo-arrogance-may-cause-gamers-to-skip-good-titles.html">EA&#8217;s DRM, arrogance may cause gamers to skip good titles</a></li>
</ul>
<p><em>Anonymity on the Internet</em></p>
<ul>
<li><a href="http://www.linuxworld.com.au/index.php/id;1111563818;fp;4194304;fpid;1">Anonymous proxy servers: Necessary or evil?</a></li>
<li><a href="http://www.iht.com/articles/2008/08/27/america/letter.php">The growing cowardice of online anonymity</a></li>
<li><a href="http://www.slaw.ca/2008/10/18/disclosing-encryption-keys-and-ip-addresses/">UK/Germany: &#8220;Disclosing Encryption Keys and IP Addresses</a></li>
<li><a href="http://www.brisbanetimes.com.au/news/life-and-style/men-defamed-on-dating-sites/2008/10/19/1224351024845.html">Men defamed on dating sites</a></li>
<li>Josh Kagan: <a href="http://joshkagan.com/blog/2008/03/25/juicycampus-and-the-limits-of-section-230/">JuicyCampus and the Limits of Section 230</a></li>
<li><a href="http://www.internetevolution.com/author.asp?section_id=515&#038;doc_id=166060&#038;f_src=internetevolution_section_515">The Internet as Conduit for Hatred &#038; Violence</a></li>
<li><a href="http://www.timesonline.co.uk/tol/news/politics/article4969312.ece">Passports will be needed to buy mobile phones</a></li>
</ul>
<p><em>Google and YouTube refuse to grant special DMCA treatment to McCain Campaign Videos</em></p>
<ul>
<li><a href="http://lessig.org/blog/YouTube%20copyright%20letter%2010.13.08.pdf">McCain Campaign&#8217;s Letter to Google/YouTube</a></li>
<li>Ars Technica: <a href="http://arstechnica.com/news.ars/post/20081014-mccainpalin-campaign-angry-over-bogus-dmca-takedowns.html">McCain/Palin campaign angry over bogus DMCA takedowns</a></li>
<li><a href="http://arstechnica.com/news.ars/post/20081015-youtube-to-mccain-no-special-treatement-for-dmca-takedowns.html">YouTube to McCain: No special treatment for DMCA takedowns</a></li>
<li><a href="http://www.eff.org/deeplinks/2008/08/judge-rules-content-owners-must-consider-fair-use-">Judge Rules That Content Owners Must Consider Fair Use Before Sending Takedowns</a> | <a href="http://www.youtube.com/watch?v=N1KfJHFWlhQ">Watch the video here</a></li>
<li><a href="http://www.eff.org/deeplinks/2008/09/massive-takedown-anti-scientology-video<br />
s-youtube">Massive Takedown of Anti-Scientology Videos on YouTube</a></li>
<li><a href="http://www.thestandard.com/news/2008/09/08/youtube-slammed-dmcas-over-anti-scientology-content">Bogus anti-Scientology DMCA notices sent to YouTube linked to Wikipedia user</a></li>
</ul>
<p><em>Cybersquatters: The Hidden Trademark Danger</em></p>
<ul>
<li><a href="http://tcattorney.typepad.com/domainnamedispute/2008/10/trademark-owner.html">Trademark Owners Must Pursue Cybersquatters or Potentially Lose Their Trademark Rights</a></li>
<li><em>Southern Grouts &#038; Mortars, Inc. v. 3M Co.</em>, 2008 WL 4346798 (S.D. Fla. Sept. 17, 2008)</li>
<li><a href="http://tcattorney.typepad.com/Southern.pdf"><em>Southern Grouts and Mortars v. 3M Co.</em>, Second Amended Complaint</a></li>
</ul>
<p><em>The Elephant is in the Library: Digital Libraries Online</em></p>
<ul>
<li><a href="http://arstechnica.com/news.ars/post/20081013-universities-launch-elephantine-78-terabyte-digital-library.html">Universities launch elephantine digital library</a></li>
</ul>
<p><em>Final Thoughts: Can a record label infringe its own copyright? One hosting provider thinks so.</em></p>
<li><a href="http://torrentfreak.com/record-label-infringes-own-copyright-site-pulled-081019/">Record Label &#8216;Infringes&#8217; Own Copyright, Site Pulled</a></li>



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		<item>
		<title>The Singularity Law Podcast Episode 3: Virtual Law</title>
		<link>http://joshkagan.com/2008/10/12/the-singularity-law-podcast-episode-3/</link>
		<comments>http://joshkagan.com/2008/10/12/the-singularity-law-podcast-episode-3/#comments</comments>
		<pubDate>Mon, 13 Oct 2008 02:23:11 +0000</pubDate>
		<dc:creator>Joshua Kagan</dc:creator>
				<category><![CDATA[The Singularity Law Podcast]]></category>
		<category><![CDATA[domain names]]></category>
		<category><![CDATA[ICANN]]></category>
		<category><![CDATA[intrusion upon seclusion]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[online gambling]]></category>
		<category><![CDATA[online privacy]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://joshkagan.com/blog/?p=146</guid>
		<description><![CDATA[In this episode Michael and Josh team up with Tigran Palyan, a 3L at Southwestern Law School here in Los Angeles, who tells us about his research into the cutting-edge subject of Privacy in Virtual Worlds.
Click the play button below to listen, or click here to subscribe to us on iTunes!
Click here to download this [...]]]></description>
			<content:encoded><![CDATA[<p>In this episode Michael and Josh team up with Tigran Palyan, a 3L at Southwestern Law School here in Los Angeles, who tells us about his research into the cutting-edge subject of <strong>Privacy in Virtual Worlds</strong>.</p>
<p>Click the play button below to listen, or <a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=292592548">click here to subscribe to us on iTunes</a>!</p>
<p><a href="http://JoshKagan.com/audio/slp_ep003.mp3">Click here to download this week&#8217;s episode.</a></p>
<p>Here are the show notes for this week&#8217;s episode:</p>
<p><strong>Shownotes for The Singularity Law Podcast: Episode 3 for October 12, 2008</strong></p>
<p><em>Our Panel for Today:</em></p>
<ul>
<li>Josh Kagan, author of <a href="http://joshkagan.com/blog/">The Josh Kagan Blog</a></li>
<li>Prof. Michael Scott of <a href="http://www.singularitylaw.com">The Singularity Law Blog</a>
<li>Tigran Palyan, author of &#8220;Common Law Privacy in a Not So Common World: Prospects for the Tort of Intrusion upon Seclusion in Virtual Worlds&#8221;</li>
</ul>
<p><em>Privacy in Virtual Worlds &#8211; Tigran tells Michael and Josh about his new article</em></p>
<ul>
<li><a href="http://virtuallyblind.com/2008/08/26/privacy-tort-virtual-world/">&#8220;Common Law Privacy in a Not So Common World: Prospects for the Tort of Intrusion upon Seclusion in Virtual Worlds&#8221; by Tigran Palyan</a></li>
</ul>
<p><em>Kentucky Seizes Gambling Domains</em></p>
<ul>
<li>Ars Technica: <a href="http://arstechnica.com/news.ars/post/20081009-kentucky-seizes-two-gambling-domains-sites-fight-back.html">&#8220;Kentucky seizes two gambling domains, sites fight back&#8221;</a></li>
<li>Ars Technica: <a href="http://arstechnica.com/news.ars/post/20080924-kentucky-tries-to-seize-gambling-site-domain-names.html">&#8220;Kentucky tries to seize gambling site domain name&#8221;</a></li>
</ul>
<p><em>Talking Point of the Week: A EULA to End All EULAs</em></p>
<ul>
<li>BoingBoing: <a href="http://gadgets.boingboing.net/2008/10/09/sleeping-beauty-blur.html">&#8220;Sleeping Beauty Blu-Ray requires viewers to agree to 57 page EULA&#8221;</a></li>
</ul>



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		<title>The Emerging Market for Used Video Game Discs: Nothing to Fear Here</title>
		<link>http://joshkagan.com/2008/10/05/used-video-game-discs-2/</link>
		<comments>http://joshkagan.com/2008/10/05/used-video-game-discs-2/#comments</comments>
		<pubDate>Sun, 05 Oct 2008 07:05:30 +0000</pubDate>
		<dc:creator>Joshua Kagan</dc:creator>
				<category><![CDATA[Copyright in the Digital Age]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[first sale doctrine]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[perceived value]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://joshkagan.com/blog/?p=128</guid>
		<description><![CDATA[I used to work for a video game publisher here in LA, so it&#8217;s not unusual for video game-related news and cases to come across my desk. But over the last few days I&#8217;ve seen an unusually high amount of commentary from all different corners of the industry about used game sales. I don&#8217;t think this [...]]]></description>
			<content:encoded><![CDATA[<p>I used to work for a video game publisher here in LA, so it&#8217;s not unusual for video game-related news and cases to come across my desk. But over the last few days I&#8217;ve seen an unusually high amount of commentary from <a href="http://www.gamesindustry.biz/articles/pre-owned-market-had-big-effect-on-halo-says-bungie-dev">all</a> <a href="http://tech.yahoo.com/blogs/null/104008">different</a> <a href="http://www.edge-online.com/features/editors-view-used-games-are-damaging?page=0,0">corners</a> of the industry about used game sales. I don&#8217;t think this is as big of a problem as those commentators have suggested.</p>
<h2>The Issue of the First Sale Doctrine</h2>
<p>The<strong> First Sale Doctrine</strong> as codified in the Copyright Act<sup>1</sup> permits a purchaser to transfer ownership of a particular copy of a copyrighted work as long as no additional copies are retained. Game discs qualify for this,<sup>2</sup> and so they can be freely sold. Historically, this has never been much of a problem for the industry. Unlike novels and videos which are often used once and then archived, consumers have traditionally resisted selling their used games because it’s a different kind of product. But now, with companies like Gamestop building retail businesses that aggressively promote the sale of used game discs, the situation has changed significantly. Some publishers and developers fear that an overly powerful secondhand games market could strangle the industry by cutting off consumers’ demand for new game discs. With new games costing as much as $30 million to develop in an industry that employs around 100,000 Americans, it’s not hard to understand that fear. On the other hand, novelists and movie-makers have been dealing with the First Sale Doctrine for ages, but those industries have managed to survive even with the proliferation of lending libraries and video stores.</p>
<h2>Digital Downloads as a Work-Around</h2>
<p>One potential solution would be for the industry to move more toward digital downloads. Some of the most successful games in recent weeks, such as <em>Braid</em> and the highly anticipated Capcom title <em>Mega Man 9,</em> have found tremendous success as downloadable games on platforms like Nintendo’s <em>WiiWare</em>, Sony’s <em>PlayStation Network</em>, and Microsoft’s <em>Xbox Live Marketplace</em>. Many developers have also found success on Apple’s <em>App Store</em>, a service that puts application and game downloads at the fingertips of iPhone and iPod users. The use of digital downloads has a number of advantages to the industry, one of which is that downloaded games are typically locked to a single device through the use of DRM, cutting off the First Sale Doctrine at its knees.</p>
<h3>DRM Problems</h3>
<p>But moving further into downloadable games also has serious consequences for the industry. While mainstream gamers have generally been accepting of DRM, with services like Nintendo’s <em>Virtual Console</em> reporting sales on the order of 10 million games sold per year,<sup>3</sup> critical demographics such as the 18-35 year-old male group have <a href="http://arstechnica.com/news.ars/post/20080919-ea-relents-changes-spore-drm-too-little-too-late.html">expressed dissatisfaction</a> with the DRM restrictions placed on popular games like EA&#8217;s <em>Spore</em>. With the entertainment sector moving increasingly <em>away</em> from DRM, it’s not clear that the video games industry would benefit in the long run from increased reliance on a dying technology.</p>
<h3>Storage and Bandwidth Problems</h3>
<p>Another more important problem is that the storage and bandwidth limitations of game consoles don’t always meet the needs of today’s cutting edge games. For example, most games for the PlayStation 3 ship on Blu-Ray discs that can hold up to 50 GB each. Some recent games such as Konami’s <em>Metal Gear Solid 4: Guns of the Patriots</em> have already managed to fill these discs. Delivering games this large over the Internet is impractical with current technology because they would take far too long for players to download and would occupy too much space on game consoles’ hard disks.</p>
<p>There&#8217;s no denying that this situation puts the industry in a tough spot.</p>
<h2>The Best Solution: Leverage Games&#8217; Perceived Value and Add Replayability to Game Discs</h2>
<p>I think that the best solution here would be to make some small changes to the nature of mainstream disc-based games. One of the things that distinguishes a game disc from a novel or a video is that, in many cases, once a novel or video has been used (i.e. read or viewed) once, there might not be a lot of <strong>perceived value</strong> to the consumer in using the product again. That’s why there will always be a sizable block of consumers who rent many DVDs but don’t buy any. But the video game industry can be different by crafting products that retain their perceived value even after they have been enjoyed once.</p>
<p>One way to do this is by providing gamers with experiences that go beyond a typical &#8220;single player campaign&#8221; experience. Nintendo&#8217;s <em>Metroid</em> series was a pioneer in this area; they contain items and areas that are not essential to finishing the game, but that greatly enhance and change the nature of the game if the player chooses to explore. Vivendi&#8217;s <em>Diablo</em> series is similarly innovative, with dungeon layouts and discoverable items that are randomly generated each time the game is played, presenting the player with a slightly different experience on each playthrough. Some other recent games have begun to emphasize Internet multiplayer capabilities that pit players with (or against) other players from around the world. This creates communities in which players build perceived value in the game over time. It also encourages players to push sales of those games through word-of-mouth advertising because players know that the more people have the game, the better it will be. Finally, another solution is to make available new content in the form of downloadables. These can be offered to players for free simply to drive sales even as the game gets older, or they can be sold to players in the form of revenue-generating micro-transactions. It&#8217;s worth mentioning that a gamer who has invested even a few dollars in game-related micro-transactions is probably far less likely to ever sell his copy than someone who has invested nothing other than the purchase price.</p>
<p>Americans spent nearly $19 billion on video games in 2007, and that number is set to look even better once 2008 comes to a close. Over the past two decades we&#8217;ve watched this industry adapt dynamically to a number of consumer and technological trends such as Internet piracy and the emergence of the &#8220;casual&#8221; games market. In every case the industry has emerged <em>stronger</em> than it was when it went in. I wouldn&#8217;t lose sleep over the emergence of a used games market.</p>
<p>Save your fear for Capcom&#8217;s upcoming <em>Resident Evil 5</em> launch instead. If it&#8217;s anywhere near as good as its predecessor, when that hits in March 2009 I think we&#8217;ll all be having a few zombie nightmares.</p>



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<br/><br/><ol class="footnotes"><li id="footnote_0_128" class="footnote">17 U.S.C. § 109</li><li id="footnote_1_128" class="footnote"><em>Vernor v. Autodesk, Inc.</em> 555 F.Supp.2d 1164 (W.D.Wash.,2008).</li><li id="footnote_2_128" class="footnote">http://uk.gamespot.com/news/6185358.html</li></ol>]]></content:encoded>
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